Vetle B. Berlin
Professional Work (including projects)
2018 – 2019: Rockpocket Games (Moons of Madness, misc. game pitches for future use)
Education
2015 – 2018: Bachelor in Game Design, Westerdals Oslo ACT
2011 – 2012: Lundheim Folkehøgskole, spesialisering IT og matlaging
2010 – 2011: Påbygning, medier og kommunikasjon ved Drømtorp vgs
Modules completed during Game Design Bachelor
Audiovisual Storytelling
Cross-Platform Design
Digital Art for Designers
Entrepeneurship & Understanding the Industry
Game Design 1
Game Design 2
Game Production
Game Prototyping
Games Industry & Marketing
Gamification
History and Analysis 1 (film history/analysis)
History and Analysis 2 (game history/analysis)
Leveldesign 1
Leveldesign 2
Pre-production
Programming for Designers
System Design
2D Game Project
3D Game Projects
Software I Am Proficient In
Coding Language: C#
Game Engines: Unity(any version), Unreal Engine 4, Twine
Art Programs: Adobe Illustrator, Adobe Photoshop
Movie Editing Software: Adobe Premiere Pro
3D-Modeling Program: Autodesk Maya
Texturing Tool: Substance Painter 2
Most enjoyable aspect of game design (according to myself)
Narrative Design
Other info:
Born in 1992, my first big encounters with games were the N64 and Gameboy with Super Mario 64, The Legend of Zelda: Ocarina of Time, and Pokemon: Blue Version. While the GameCube was when I REALLY got into games as something other than buttonmashing, the games I mentioned certainly formed many of my expectations when it comes to games in general.